Posts tagged software

Bringing back Tex Murphy
Apr 19th
If you hadn’t noticed, I’m not just a fan of movies and film making, I’m also a huge fan of gaming. But of all the games I have played, none stand out as much as the Tex Murphy series.
Access Software, always been epic
Tex Murphy was the imaginative creation of Aaron Conners and Chris Jones from Access Software. A down on his luck, old style gumshoe detective living in post apocalyptic San Francisco in the 2040s. As a hard-boiled PI that would do almost anything to make rent, he was the unwilling star of 5 of the most groundbreaking PC game More >

Case Study: the new Bandwood website
Jan 31st
Web design and development: Sometimes it takes the opportunity to conquer a large, intimidating and extremely challenging project before you realise: it can be scary stuff.
I recently completed a new website for Bandwood Pty Ltd; an Australian software design, development and consultancy company. It is, to date, the most extensively structured and coded website I have ever had to construct. In this article I will detail the process, the tears and the triumphs that became the Bandwood website.
We begin with the original website (best viewed in Internet Explorer 5 or greater, by the way!):
Remember to view it in 800 x More >

Tex Murphy Trailers
Jul 12th
As part 2 of my resurrection of Tex Murphy goodies from the golden era of PC gaming (the 90s) I have another surprise. Since the Adventure Game Genre’s extinction, a lot of valuable and priceless “digital artefacts” began disappearing into the abyss. I’m talking about materials related to the games of yesterday, the gems of our childhood and the creators of many wonderful memories. Despite the world moving on, we see today how having the foresight (or the obsessive compulsiveness, you decide) to collect and preserve these digital artefacts has certainly paid off. No longer will a trip down memory More >

Industry standard, does it still exist?
Nov 16th
Can't you see the beauty?
I was inspired today to write an article about a phrase you often hear in creative circles: “industry Standard”. Now that open source alternatives have become a more prominent force in the creative arena, is there still a need for such a thing?
When my previous article on open source filmmaking (and the Blender Foundation) made the rounds, I noticed a particular comment posted by an obviously avid Blender user. They said; “Let’s keep the Blender ball rolling and get some market respect.” One phrase in that comment stood out at me: “market respect”.
The saddest part is, when people More >






